Steve Swink

Game Feel

A Game Designer's Guide to Virtual Sensation

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Details
Produkttyp
Buch (Kartoniert)
Autor / Komponist
Steve Swink
Produktnummer
1736328
Sprachen
englisch
Erscheinungsjahr
2008
Verlag
CRC Press
Beschreibung

Picture yourself playing Super Mario Brothers. Bring to mind the sensation of steering Mario around, the feel of jumping over pipes and platforms. What is that feeling? Where does it come from? Why has no one talked about it before? How would you go about creating a sensation like that? In digital game design, "feel" is the single most overlooked facet of game design: a powerful, gripping, tactile sensation that exists somewhere in the space between player and game. It is a kind of "virtual s...